Property Value
Algorithm
Serializer
Tick (ms)
NPCs
Smoothing
Debug boxes
Player 1 Network
Latency Min (ms)
Latency Max (ms)
Packet Loss %
Player 2 Network
Latency Min (ms)
Latency Max (ms)
Packet Loss %
Realtime info (hurts performance)
Game States
Logs
Tick: {{::item.tick}}
P{{::player.id}} [{{::player.x}} , {{::player.y}}]
Scores: P{{player.id}}:{{::player.score}}
Commands: P{{::command.playerId}}:{{::command.value}}{{::command.cloned?'*':''}}
Tick: {{::item.tick}}
P{{::player.id}} [{{::player.x}} , {{::player.y}}]
Scores: P{{player.id}}:{{::player.score}}
Commands: P{{::command.playerId}}:{{::command.value}}{{::command.cloned?'*':''}}
Control keys: W S A D

{{::trace.timestamp | date: 'HH:mm:ss.sss'}} {{::trace.text}}

{{::trace.timestamp | date: 'HH:mm:ss.sss'}} {{::trace.text}}

Tick: {{::item.tick}}
P{{::player.id}} [{{::player.x}} , {{::player.y}}]
Scores: P{{player.id}}:{{::player.score}}
Commands: P{{::command.playerId}}:{{::command.value}}{{::command.cloned?'*':''}}
Tick: {{::item.tick}}
P{{::player.id}} [{{::player.x}} , {{::player.y}}]
Scores: P{{player.id}}:{{::player.score}}
Commands: P{{::command.playerId}}:{{::command.value}}{{::command.cloned?'*':''}}
Control keys:

{{::trace.timestamp | date: 'HH:mm:ss.sss'}} {{::trace.text}}

{{::trace.timestamp | date: 'HH:mm:ss.sss'}} {{::trace.text}}

Tick: {{::item.tick}}
P{{::player.id}} [{{::player.x}} , {{::player.y}}]
Scores: P{{player.id}}:{{::player.score}}
Commands: P{{::command.playerId}}:{{::command.value}}{{::command.cloned?'*':''}}
Tick: {{::item.tick}}
P{{::player.id}} [{{::player.x}} , {{::player.y}}]
Scores: P{{player.id}}:{{::player.score}}
Commands: P{{::command.playerId}}:{{::command.value}}{{::command.cloned?'*':''}}

{{::trace.timestamp | date: 'HH:mm:ss.sss'}} {{::trace.text}}

{{::trace.timestamp | date: 'HH:mm:ss.sss'}} {{::trace.text}}